Myst online uru live
Author: s | 2025-04-23
Uru may variously refer to Uru: Ages Beyond Myst, Uru Live, Uru: Complete Chronicles, or Myst Online: Uru Live. The Archive considers Myst Online: Uru Live to be the
Myst Online: Uru Live - Myst Journey
You can find all Uru-related news in the news archive. Be sure to subscribe to the news feed to stay up-to-date!Also, you can find Uru related news at If you are requesting support or would like to notify us of a bug, please contact us by emailing [email protected]Myst Online: Uru Live is back again - now called MOULa!Myst Online: Uru Live is a massive multiplayer online game (MMO) unlike anything else. Instead of repetitive kill/take/buy gameplay of other MMOGs, the very essence of Myst Online is to explore vast, fantastic worlds; uncovering and savoring new areas and new information at every turn; meet fellow players and cooperate in this strange environment to solve puzzles and exchange knowledge! Immersing yourself in the environment gives you insight into how to move forward, anf reveals what happened before you were here.You can explore extraordinary spaces of Myst Online alone, or share the amazing experience with your friends or family - no matter where they may be in the world! Create an online avatar and chat via text and voice, share images and clues, and explore the Ages of Myst Online together. You’ll rediscover, restore and rebuild the ancient city of D’ni and learn about the history of its fallen civilization.Myst Online: Uru Live is the latest incarnation of Uru, a series of amazing adventures starting with Uru: Ages Beyond Myst and spanning Uru: To D’ni and Uru: The Path Of The Shell. It’s a continuation of the critically acclaimed games Myst and Riven, and the Myst novels.For further details on Myst and Uru, we recommend "The Guild of Archivists", a great repository of knowledge for all aspects of Myst and the D'ni universe.ScreenshotsThe "screenshot gallery" contains a large number of in-game Myst Online: Uru Live screenshots spanning many stunning ages in breathtaking
Myst Online: Uru Live - Home
Uru content would not find many changes: "As a result, Myst veterans uninterested in plugging through Uru's content again will be left with a dearth of things to actually do, shifting the onus of gameplay creation to the community."[22] Onyett continued that the only reason to subscribe to the game was the dedicated fan community and the potential for the game to expand.[22] Sarah Borger of GamesRadar noted that most puzzles could be completed without the help of other players, making the game "a pretty chat room".[21]References[]↑ 1.0 1.1 1.2 Washburne, Robert (2007-03-05). Review—Myst Online: Uru Live. Just Adventure. Retrieved on 2008-12-23 Cite error: Invalid tag; name "ja-review" defined multiple times with different content↑ Berens, Nathaniel (2007-06-07). The Ending Has Not Yet Been Written. The Escapist. Retrieved on 2008-11-20↑ Gerianos, Nicholas (2003-11-23). "Creator of 'Myst' launches new game". USA Today. Retrieved 2008-09-17.↑ Murdoch, Julian. MMO Armageddon. 1UP.com. Retrieved on 2009-01-29↑ Berens, Nathaniel (2007-11-06). The Ending Has Not Yet Been Written (page 2). The Escapist. Retrieved on 2008-11-19↑ Washburne, Robert (2007). Until Uru; the semi-living remains of Uru Live. Just Adenture. Retrieved on 2009-01-31↑ Terdiman, Daniel (2006-05-18). "Online game rising from the dead". CNET Networks. Retrieved 2008-11-17.↑ Warzecha, Ryan (2007-05-04). The Future of Myst Online: Uru Live. Myst Online.com. Retrieved on 2008-07-03↑ Cohen, Peter (2007-03-20). GameTap releases Myst Online for Mac. Macworld. Retrieved on 2008-11-17↑ Oynett, Charles (2008-02-04). Myst Online is discontinued. IGN. Retrieved on 2008-05-12↑ Thomas, David (2004-02-17). "'Uru' updates video game classic 'Myst' with full-featured 3-D version". The Denver Post: p. F1.↑ 12.0 12.1 Boyer, Brandon (2008-09-18). Myst creator warns of over ambition in MMO space. GamesIndustry.biz. Retrieved on 2008-11-19↑ Butts, Steve; Onyett, Charles (2008-02-14). State of the Genre: Adventure Gaming -- The Response. IGN. Retrieved on 2008-11-18↑ 14.0 14.1 Sowa, Tom (2008-07-03). "GameTap gives Myst Online back to Cyan". The Spokesman-Review. Retrieved 2008-11-08.↑ Caoili, Eric (2008-11-12). Cyan Lays Off Almost 50 After Gamecock Acquisition. Gamasutra. Retrieved on 2008-11-17↑ Sowa, Tom (2008-12-12). Cyan makes it official: 'Myst' now in the hands of its fans. The Spokesman-Review. Retrieved on 2008-12-14↑ Clarke, Robert (2010-02-08). Myst Online: URU Live Is Back, Now Open Source. Aperture Games. Retrieved on 2010-02-08↑ Myst Online: Uru Live (pc: 2007): Reviews. Metacritic. Retrieved on 2009-01-02↑ Myst Online: Uru Live - PC. Game Rankings. Retrieved on 2009-01-10↑ Seamster, Jeff (2007-06-24). Myst Online: Uru Live Review. GamersHell.com. Archived from the original on 2007-08-25 Retrieved on 2009-01-10↑ 21.0 21.1 Borger, Sarah (2007-03-01). Myst Online: URU Live. GamesRadar. Retrieved on 2008-12-17↑ 22.0 22.1 Oynott, Charles (2007-03-05). Myst Online: Uru Live Review. IGN. Retrieved on 2008-12-14External links[]Official websiteOfficial forumsPlay - Myst Online: Uru Live
Been available for bothWindows and Mac -- it started on the Mac, after all. A Mac version ofUru Live is currently being tested, and the web site says it willbe available in "early March". (However, it will require an Intel Mac. Yes,there's some WINE-based emulation layer involved, if you know what thatmeans.) I suspect the Mac price will also be $13/month.If you do live in the US or Canada, and you are a Windows gamer,your $10/month gets you Uru and every other game intheGametap lineup.I'm not here to push Gametap -- but they have a fine selection of adventuregames besides Uru. They've got Myst, Riven, RealMyst, and Myst 3. They've gotDark Fall,one of the best indie horror games of the past few years. They've gotThe Last Express,the tremendously original and unjustly neglected brainchild of JordanMechner. They've got action-adventure titles likePrince of Persia(the Jordan Mechner games you've heard of), andSilent Hill --two series that the serious adventure student should not neglect. They'vegot a lot of old adventures (the original Infocom text games), and some newadventures (the ongoing Sam and Max episodic series).To be clear, here, Gametap is a subscription service. In fewer letters, thatspells "rental". As long as you're paying your ten bucks per month, you canplay as many games as you can fit on your hard drive, for as long as youwant. If you cancel, they all go away. That's probably obvious when you'retalking about an online game like Uru, but it's worth noting when it comesto all those other games. (Of course, rental is reasonable for adventuresanyway. You solve it, you're done, you never play it again. If you're acollector, get thee to Ebay.)"No, seriously, is this thing worth the monthly fee? Even after I've solvedeverything?"Different people are playing Uru Live for different reasons. Takeadvantage of the free preview, and see what works for you.If your goal is to see new Ages, and new things in Ages, you probably willnot play every day. Once or twice a week seems like a good rate -- at thecurrent rate of change. If you don't feel any urgent need to see each changeas it happens, you could play every other week and still keep up. Probablyno less than once a month. Cyan is strongly motivated to put in interestingnew things every month; you're paying by the month, after all.You have the option of looking for new stuff on your own, or watching forannouncements on the forums and event web sites. Choose your spoiler comfortlevel. (Another self-plug: I maintain alistof change announcements,at three different spoiler levels.)If you want to see new Ages, but also to hear about them in-game, you can ofcourse do that. Log in every couple of days. Hop into a popular neighborhood-- you'll get to know them. Ask the regulars what's new. They'll be happy totell you.If you are interested in what other players are saying, you will certainlywant to watch the web forums.If you want to take part in Cavern activities, watch the forums and see whatlooks good. Same. Uru may variously refer to Uru: Ages Beyond Myst, Uru Live, Uru: Complete Chronicles, or Myst Online: Uru Live. The Archive considers Myst Online: Uru Live to be the for Myst Online Uru Live reviews, videos, screenshots and more. Myst Online Uru Live is a 3D fantasy adventureAbout - Myst Online: Uru Live
But game publisher Ubisoft pushed for a single-player dimension. The online component, branding Uru Live, did not ship with Ages Beyond Myst; in 2004, Uru Live was suspended entirely.[4] In 2006, Cyan developed a stand-in for Uru Live, called Until Uru; this replacement was hosted by players in servers known as "shards", and did not have content updates or official support.[5][6]GameTap[]On May 9, 2006, Cyan Worlds and GameTap announced at the Electronic Entertainment Expo that Myst Online: Uru Live would be returning in the holiday season of 2006. The GameTap version did not require any physical purchase: all the game content was downloaded through GameTap, which was subscribed to for a monthly fee. A major reason for the resurrection of the game was the fan support. According to GameTap's vice president of content Ricardo Sanchez, "One of the reasons [GameTap was] so attracted to Uru Live is that it had this persistent group that kept it alive during the dark days of it not being a product."[7] Closed public beta testing of Myst Online: Uru Live began in August 2006. A period of semi-open beta testing lasted from December 12 to December 18, 2006, with an open beta beginning on December 20. On January 18, 2007, it was announced that a Apple Macintosh port of the game was being developed by TransGaming; a beta became available soon after. This coincided with the release of the first new Age, Eder Delin. GameTap brought Myst Online: Uru Live online in February 2007. On May 19, 2007, Myst Online made the move to episodic content releases,[8] with each episode adding new Ages, puzzles, and a plot continuation. It was also released for Mac OS X, the first GameTap game for the platform.[9]In February 2008, GameTap announced that Myst Online was canceled. Sanchez released a statement that "The decision was a very difficult one and was made for business reasons rather than due to any issues regarding the design and vision of the amazing world that Cyan Worlds and Rand Miller have brought to us. Despite the great Myst Online experience coming to a close, Cyan is still a very valued partner of GameTap, we are on excellent terms, and we look forward to continuing our relationship in the future."[10]Various explanations for Uru Live's continuing troubles were given. Game designer Ernest Adams stated that "An important part of Myst's atmosphere came from being alone in a very strange place." Adams stated that the realities of online play distracted from the fantasy setting.[11] When asked about the game's commercial failure, Miller responded:I'm always going to fall back on 'we were ahead of our time,' because it's easy. The biggest thing we did was an all or nothing proposal from an entertainment point of view. It's not like you can start up a new TV network and give one show a month and expect it to be successful... We couldn't quite pull that off with the money we had."[12]GameTap parent Turner Broadcasting's product development vice presidentMyst Online: Uru Live - Play
Myst Online: Uru LiveMyst online logo.jpgDeveloper(s)Cyan WorldsPublisher(s)Ubisoft (2003-2004)Cyan Worlds (2004-2007: Until Uru)GameTap (2007-2008)Cyan Worlds (2010-present)DesignerEnginePlasma enginestatusStatus MissingRelease dateGameTapFebruary 15, 2007(Discontinued February 4, 2008)(Service ended April 10, 2008)Cyan WorldsFebruary 08, 2010GenreFirst-person adventure/third-person adventure, puzzleMode(s)Massively multiplayer online gameAge rating(s)Platform(s)Microsoft Windows, Mac OS XArcade systemArcade System MissingMediaMedia MissingInputMouse and keyboardRequirementsRequirements MissingCredits | Soundtrack | Codes | WalkthroughMyst Online: Uru Live is a massively multiplayer online adventure game developed by Cyan Worlds. The game is the multiplayer component to the 2003 video game Uru: Ages Beyond Myst. Like Uru, Myst Online takes place in 2000's New Mexico, where an ancient civilization known as the D'ni once thrived. The D'ni had the ability to create portals to other worlds or Ages by writing descriptive books of the Age. Players uncover clues and solve puzzles together; plot developments were added via episodic content updates.Uru's multiplayer segment was delayed and did not ship with the single-player component as planned; in February 2004 the multiplayer was scrapped entirely. Dedicated fans kept an unsupported version of the game alive through Cyan-maintained servers. Online game distributor GameTap resurrected the game as Myst Online in 2007, but this version was canceled due to a lack of subscribers despite generally positive reviews. Cyan received the rights to Myst Online from GameTap and has announced their intention to bring the game back.In 2010, Cyan Worlds released the game free of charge, under the name MO:ULagain. It is currently hosted on Cyan-maintained servers.Gameplay[] File:MOULBevinGroupShot.jpg Screenshot of a group of players standing in one of the many "Bevins" Myst Online's gameplay is a massively multiplayer online game, where players interact with others to solve puzzles and advance the story. Players communicate with others using a "Ki", an artifact which provides a special interface. Each player has their own personal Age, called Relto; unlike in public areas, each player's Relto is different depending on the player's tastes. In public areas, any actions players take is persistent and remains part of that world—kicking a stone in one player's game, for instance, and the stone will be moved when any other player enters the area.[1]Myst Online takes place in fictitious caverns below Earth's surface. Thousands of years ago, a race known as the D'ni practiced a craft known as The Art. By writing special books describing a location, the D'ni created a link to that world. The D'ni had their own number system and language distinct from the humans dwelling above them.[2] According to the story, though the D'ni society crumbled, archeologists discovered the caverns and teamed with a development studio (Cyan Worlds) to produce educational video games based on their findings; thus, the story in the Myst games is canonically findings from the caverns. New content and additions to the story were revealed through "episodes".Development[]After completing Riven—the sequel to the bestselling Myst—in 1997, developer Rand Miller and his company, Cyan Worlds, began development of what would become Uru: Ages Beyond Myst.[3] Initially, the game was to have been called Myst Online and have been a multiplayer-only title,Myst Online: Uru Live - Wikipedia
Attention Needed - Article StubThis particular article is still lacking the necessary information, images, and/or general formatting.You can assist D'ni by improving it.The Bahro are a sentient race of creatures who live within the cavern home of the D'ni. They were introduced in Uru: Ages Beyond Myst and continued appearing through Myst V: End of Ages and Myst Online: Uru Live.History[]The story line in Uru follows the player's quest to release an individual Bahro from some indeterminate form of captivity. Since the Bahro themselves are capable of linking to any age, this suggests that they are not in any sort of physical captivity, but rather a metaphysical one. Furthering this interpretation, Yeesha tells the player that they have freed the soul of a Bahro at the end of the game. The game suggests that the Bahro were the original inhabitants of the Cavern (whom the D'ni displaced by claiming the Cavern) and that the D'ni somehow managed to enslave them, though the details are never made clear how.Myst V: End of Ages continues Uru's story of freeing the Bahro from their slavery to the D'ni.Currently, in Myst Online: Uru Live, the Bahro are said to be having a civil war, having been divided into Factions.Appearance & Personality[]The Bahro are depicted as vaguely reptilian bipeds, moving in a hunched position they can walk on either two or all four of their main appendages. They are also capable of flight, having retractable wings. Their exoskeleton is dark grey in color, and their eyes are a small, glowing blue. The Bahro do not appear to have mouths on their but are capable of making sounds, including chitters, squeaks, and trademark "Bahro Screams".Abilities[]The Bahro are capable of linking to any age.The slates used in End of Ages are of undisclosed origin, but the symbols, part of a glyph-based language, that the player draws upon them are decidedly Bahro. The Bahro are in some way required or forced to do what the symbols say. This system highlights the massive power of the Bahro, as some of the symbols required to complete the game make the Bahro do things like modify the weather, speed up time, and create geothermic disturbances. It can also be noted that the bahro are afraid of snakes, and will never appear in a place with snakes or the symbol of the snake.Notes & Trivia[]In the D'ni language, the word "bahro" means "beast people", and is considered a derogatory term. The D'ni generally used it to refer to those who were not of Ronay decent.The term "Bahro" also appears in The Book of D'ni. In the novel, the term is applied to a race of human slaves who originate on a different. Uru may variously refer to Uru: Ages Beyond Myst, Uru Live, Uru: Complete Chronicles, or Myst Online: Uru Live. The Archive considers Myst Online: Uru Live to be the for Myst Online Uru Live reviews, videos, screenshots and more. Myst Online Uru Live is a 3D fantasy adventureComments
You can find all Uru-related news in the news archive. Be sure to subscribe to the news feed to stay up-to-date!Also, you can find Uru related news at If you are requesting support or would like to notify us of a bug, please contact us by emailing [email protected]Myst Online: Uru Live is back again - now called MOULa!Myst Online: Uru Live is a massive multiplayer online game (MMO) unlike anything else. Instead of repetitive kill/take/buy gameplay of other MMOGs, the very essence of Myst Online is to explore vast, fantastic worlds; uncovering and savoring new areas and new information at every turn; meet fellow players and cooperate in this strange environment to solve puzzles and exchange knowledge! Immersing yourself in the environment gives you insight into how to move forward, anf reveals what happened before you were here.You can explore extraordinary spaces of Myst Online alone, or share the amazing experience with your friends or family - no matter where they may be in the world! Create an online avatar and chat via text and voice, share images and clues, and explore the Ages of Myst Online together. You’ll rediscover, restore and rebuild the ancient city of D’ni and learn about the history of its fallen civilization.Myst Online: Uru Live is the latest incarnation of Uru, a series of amazing adventures starting with Uru: Ages Beyond Myst and spanning Uru: To D’ni and Uru: The Path Of The Shell. It’s a continuation of the critically acclaimed games Myst and Riven, and the Myst novels.For further details on Myst and Uru, we recommend "The Guild of Archivists", a great repository of knowledge for all aspects of Myst and the D'ni universe.ScreenshotsThe "screenshot gallery" contains a large number of in-game Myst Online: Uru Live screenshots spanning many stunning ages in breathtaking
2025-03-28Uru content would not find many changes: "As a result, Myst veterans uninterested in plugging through Uru's content again will be left with a dearth of things to actually do, shifting the onus of gameplay creation to the community."[22] Onyett continued that the only reason to subscribe to the game was the dedicated fan community and the potential for the game to expand.[22] Sarah Borger of GamesRadar noted that most puzzles could be completed without the help of other players, making the game "a pretty chat room".[21]References[]↑ 1.0 1.1 1.2 Washburne, Robert (2007-03-05). Review—Myst Online: Uru Live. Just Adventure. Retrieved on 2008-12-23 Cite error: Invalid tag; name "ja-review" defined multiple times with different content↑ Berens, Nathaniel (2007-06-07). The Ending Has Not Yet Been Written. The Escapist. Retrieved on 2008-11-20↑ Gerianos, Nicholas (2003-11-23). "Creator of 'Myst' launches new game". USA Today. Retrieved 2008-09-17.↑ Murdoch, Julian. MMO Armageddon. 1UP.com. Retrieved on 2009-01-29↑ Berens, Nathaniel (2007-11-06). The Ending Has Not Yet Been Written (page 2). The Escapist. Retrieved on 2008-11-19↑ Washburne, Robert (2007). Until Uru; the semi-living remains of Uru Live. Just Adenture. Retrieved on 2009-01-31↑ Terdiman, Daniel (2006-05-18). "Online game rising from the dead". CNET Networks. Retrieved 2008-11-17.↑ Warzecha, Ryan (2007-05-04). The Future of Myst Online: Uru Live. Myst Online.com. Retrieved on 2008-07-03↑ Cohen, Peter (2007-03-20). GameTap releases Myst Online for Mac. Macworld. Retrieved on 2008-11-17↑ Oynett, Charles (2008-02-04). Myst Online is discontinued. IGN. Retrieved on 2008-05-12↑ Thomas, David (2004-02-17). "'Uru' updates video game classic 'Myst' with full-featured 3-D version". The Denver Post: p. F1.↑ 12.0 12.1 Boyer, Brandon (2008-09-18). Myst creator warns of over ambition in MMO space. GamesIndustry.biz. Retrieved on 2008-11-19↑ Butts, Steve; Onyett, Charles (2008-02-14). State of the Genre: Adventure Gaming -- The Response. IGN. Retrieved on 2008-11-18↑ 14.0 14.1 Sowa, Tom (2008-07-03). "GameTap gives Myst Online back to Cyan". The Spokesman-Review. Retrieved 2008-11-08.↑ Caoili, Eric (2008-11-12). Cyan Lays Off Almost 50 After Gamecock Acquisition. Gamasutra. Retrieved on 2008-11-17↑ Sowa, Tom (2008-12-12). Cyan makes it official: 'Myst' now in the hands of its fans. The Spokesman-Review. Retrieved on 2008-12-14↑ Clarke, Robert (2010-02-08). Myst Online: URU Live Is Back, Now Open Source. Aperture Games. Retrieved on 2010-02-08↑ Myst Online: Uru Live (pc: 2007): Reviews. Metacritic. Retrieved on 2009-01-02↑ Myst Online: Uru Live - PC. Game Rankings. Retrieved on 2009-01-10↑ Seamster, Jeff (2007-06-24). Myst Online: Uru Live Review. GamersHell.com. Archived from the original on 2007-08-25 Retrieved on 2009-01-10↑ 21.0 21.1 Borger, Sarah (2007-03-01). Myst Online: URU Live. GamesRadar. Retrieved on 2008-12-17↑ 22.0 22.1 Oynott, Charles (2007-03-05). Myst Online: Uru Live Review. IGN. Retrieved on 2008-12-14External links[]Official websiteOfficial forums
2025-03-25But game publisher Ubisoft pushed for a single-player dimension. The online component, branding Uru Live, did not ship with Ages Beyond Myst; in 2004, Uru Live was suspended entirely.[4] In 2006, Cyan developed a stand-in for Uru Live, called Until Uru; this replacement was hosted by players in servers known as "shards", and did not have content updates or official support.[5][6]GameTap[]On May 9, 2006, Cyan Worlds and GameTap announced at the Electronic Entertainment Expo that Myst Online: Uru Live would be returning in the holiday season of 2006. The GameTap version did not require any physical purchase: all the game content was downloaded through GameTap, which was subscribed to for a monthly fee. A major reason for the resurrection of the game was the fan support. According to GameTap's vice president of content Ricardo Sanchez, "One of the reasons [GameTap was] so attracted to Uru Live is that it had this persistent group that kept it alive during the dark days of it not being a product."[7] Closed public beta testing of Myst Online: Uru Live began in August 2006. A period of semi-open beta testing lasted from December 12 to December 18, 2006, with an open beta beginning on December 20. On January 18, 2007, it was announced that a Apple Macintosh port of the game was being developed by TransGaming; a beta became available soon after. This coincided with the release of the first new Age, Eder Delin. GameTap brought Myst Online: Uru Live online in February 2007. On May 19, 2007, Myst Online made the move to episodic content releases,[8] with each episode adding new Ages, puzzles, and a plot continuation. It was also released for Mac OS X, the first GameTap game for the platform.[9]In February 2008, GameTap announced that Myst Online was canceled. Sanchez released a statement that "The decision was a very difficult one and was made for business reasons rather than due to any issues regarding the design and vision of the amazing world that Cyan Worlds and Rand Miller have brought to us. Despite the great Myst Online experience coming to a close, Cyan is still a very valued partner of GameTap, we are on excellent terms, and we look forward to continuing our relationship in the future."[10]Various explanations for Uru Live's continuing troubles were given. Game designer Ernest Adams stated that "An important part of Myst's atmosphere came from being alone in a very strange place." Adams stated that the realities of online play distracted from the fantasy setting.[11] When asked about the game's commercial failure, Miller responded:I'm always going to fall back on 'we were ahead of our time,' because it's easy. The biggest thing we did was an all or nothing proposal from an entertainment point of view. It's not like you can start up a new TV network and give one show a month and expect it to be successful... We couldn't quite pull that off with the money we had."[12]GameTap parent Turner Broadcasting's product development vice president
2025-04-13Myst Online: Uru LiveMyst online logo.jpgDeveloper(s)Cyan WorldsPublisher(s)Ubisoft (2003-2004)Cyan Worlds (2004-2007: Until Uru)GameTap (2007-2008)Cyan Worlds (2010-present)DesignerEnginePlasma enginestatusStatus MissingRelease dateGameTapFebruary 15, 2007(Discontinued February 4, 2008)(Service ended April 10, 2008)Cyan WorldsFebruary 08, 2010GenreFirst-person adventure/third-person adventure, puzzleMode(s)Massively multiplayer online gameAge rating(s)Platform(s)Microsoft Windows, Mac OS XArcade systemArcade System MissingMediaMedia MissingInputMouse and keyboardRequirementsRequirements MissingCredits | Soundtrack | Codes | WalkthroughMyst Online: Uru Live is a massively multiplayer online adventure game developed by Cyan Worlds. The game is the multiplayer component to the 2003 video game Uru: Ages Beyond Myst. Like Uru, Myst Online takes place in 2000's New Mexico, where an ancient civilization known as the D'ni once thrived. The D'ni had the ability to create portals to other worlds or Ages by writing descriptive books of the Age. Players uncover clues and solve puzzles together; plot developments were added via episodic content updates.Uru's multiplayer segment was delayed and did not ship with the single-player component as planned; in February 2004 the multiplayer was scrapped entirely. Dedicated fans kept an unsupported version of the game alive through Cyan-maintained servers. Online game distributor GameTap resurrected the game as Myst Online in 2007, but this version was canceled due to a lack of subscribers despite generally positive reviews. Cyan received the rights to Myst Online from GameTap and has announced their intention to bring the game back.In 2010, Cyan Worlds released the game free of charge, under the name MO:ULagain. It is currently hosted on Cyan-maintained servers.Gameplay[] File:MOULBevinGroupShot.jpg Screenshot of a group of players standing in one of the many "Bevins" Myst Online's gameplay is a massively multiplayer online game, where players interact with others to solve puzzles and advance the story. Players communicate with others using a "Ki", an artifact which provides a special interface. Each player has their own personal Age, called Relto; unlike in public areas, each player's Relto is different depending on the player's tastes. In public areas, any actions players take is persistent and remains part of that world—kicking a stone in one player's game, for instance, and the stone will be moved when any other player enters the area.[1]Myst Online takes place in fictitious caverns below Earth's surface. Thousands of years ago, a race known as the D'ni practiced a craft known as The Art. By writing special books describing a location, the D'ni created a link to that world. The D'ni had their own number system and language distinct from the humans dwelling above them.[2] According to the story, though the D'ni society crumbled, archeologists discovered the caverns and teamed with a development studio (Cyan Worlds) to produce educational video games based on their findings; thus, the story in the Myst games is canonically findings from the caverns. New content and additions to the story were revealed through "episodes".Development[]After completing Riven—the sequel to the bestselling Myst—in 1997, developer Rand Miller and his company, Cyan Worlds, began development of what would become Uru: Ages Beyond Myst.[3] Initially, the game was to have been called Myst Online and have been a multiplayer-only title,
2025-04-21Blake Lewin added that he did not believe any budget would have worked, due to the difficult content production pipeline. Lewin compared the game's production to the television series Lost, which had difficulties producing a full season.[12] In an article discussing the current state of the adventure game genre, IGN writers Steve Butts and Charles Onyett considered the major issues with Myst Online that while a different kind of adventure game, Myst Online was not accessible to players other than the "hardcore faithful". The authors suggested that the franchise needed "to try something more dramatic than slapping an online architecture onto a game that already released, then periodically putting out small content updates."[13]MORE and future[]After several months of negotiations, Cyan regained the rights to Myst Online for no charge. Miller stated that Cyan was committed to resurrecting Myst Online once again, giving fans the chance to interact with and create content.[14] The new version of Myst Online was dubbed the "Myst Online Restoration Experiment" or MORE, and Cyan planned to reopen the game on their own servers without new content; instead, tools would be released for fans to create new content. Cyan put forward a tentative outline, which started with Cyan running MORE servers, the restructuring of the MystOnline.com web site, the release of MORE tools to players, and the delegation of approving fan-made content given to groups known as "Guilds". The ultimate goal was a continuation of the storyline and new content, with or without fan aid.[14]MORE was postponed after revenue to Cyan was disrupted and the company was forced to layoff all but seven employees in November 2008.[15] The company has since announced that Myst Online's source code and tools would be given to the fans, making MORE an open source project.[16] Despite Cyan's promises to release the source to Uru for the MORE project, it still has not been released and no official updates have been made to the fan community.Uru Live Again[]On February 8, 2010, Cyan Worlds announced the return of Myst Online under the new title "Myst Online: URU Live Again". The game is now running a live server and is being advertised as entirely free to play.[17] Until MO:RE is released, MOULAgain won't be hosting any new content.Fans are, however, attempting to revitalize the community through existing means. One notable example is the inclusion of an experimental Artificial Intelligence called OHBot [1], named after his creator's avatar OHB.Reception[]Myst Online was generally well received by critics. The game has average critic scores of 77% and 83% at aggregate sites Metacritic and Game Rankings, respectively.[18][19] The Age's varied visuals and strong aesthetic design were praised, as were the ambient sounds and music.[20] The world that persistently changes depending on player actions was also lauded as more sophisticated than other MMOs.[1][21]Complaints from Uru: Ages Beyond Myst carried over to Myst Online; for example, Robert Washburne of JustAdventure found that the interface was still clunky.[1] Charles Onyett of IGN said that those who had played through the previous
2025-04-14